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    Clients

    Learn what we're doing and who we are working with

    Customer Stories

    Thousands of game developers and publishers trust PatchKit. Discover a few of our customers and how we help them build a successful game distribution channel.

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    Strengthen your community engagement

    Indie developer and publisher, tinyBuild, utilizes PatchKit to distribute Cartel Tycoon and strengthen their community engagement by allowing them to closely interact with their players.

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    Gain control over distribution

    PatchKit empowers Rec Room to operate an independent distribution channel, allowing them to have complete control over what and how their sizable player base is exposed to.

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    Connect with any audience

    Educational software providers trust PatchKit’s independent distribution platform to reach audiences without the constraints of closed platforms like Steam.

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    Simple, fast and effective testing

    Bossa Studios UK used PatchKit to distribute its Bossa Presents initiative. Delivering multiple prototypes to their community, allowing them to gather valuable feedback quickly and easily.

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    Play and earn with Moxy

    Moxy uses our launcher to integrate with their API and authentication system, allowing players to upload games and participate in play-to-earn game types. Players can earn rewards for logging time on their favorite games and compete for bigger rewards in paid game modes.

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    Reliable, commission-free distribution for your game

    Bat Cave Games trusted PatchKit to deliver their FPV drone racing simulator to the world, avoiding high commissions and lack of target audience on Steam. Our pipeline helped them reduce issues and refunds.

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    Efficient custom solutions for your game

    Ore Forge trusted PatchKit to design, implement and deploy their world-class Web3 marketplace and game launcher in record time, thanks to our unparalleled efficiency in providing custom solutions.

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    Streamline user authentication for your game

    Geopoly, a multiplayer capitalist metaverse game, uses PatchKit's launcher to manage and authenticate users with seamless integration of Google, Facebook and Apple.

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    Create a decentralised marketplace

    Distribution platform HashUp commissioned PatchKit to develop their core multiplatform launcher, which includes user authentication through both MetaMask and WalletConnect.

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    Scale your game to any level

    Starborne: Sovereign Space, listed as one of PCGamesN's top 4X strategy games, is delivered to its expansive playerbase by PatchKit. No matter the size of your game, PatchKit can handle it.

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    Simplify internal testing

    Visionary Realms used PatchKit to greatly simplify the process of internally distributing their game Pantheon: Rise of the Fallen during development, making testing phase a breeze.

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    Safe distribution for all ages

    Eduweb trusted PatchKit to provide a safe way to distribute their educational game WolfQuest to children who don't meet Steam's minimum user age requirement. Our platform allows you to reach audiences of all ages with ease.

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    Nurture your playerbase throughout development

    Eleventh Hour Games used PatchKit to distribute Last Epoch after their successful Kickstarter campaign. By avoiding exposing the game to a broader audience too early, they were able to retain their early players right through development, without disrupting their playerbase.

    1200+ Active Clients
    50+ Petabytes of Distributed Data
    Worldwide availability

    Over the years, we've provided an easy and unique way to deliver game content to the players.

    What our clients say

    “As a big Unity development agency, we expect reliability, and with PatchKit the best thing is that now we never had any breaks in the distribution of our games. When we do strike a problem, their support team is always there and comes with the solution almost instantly! ”

    Bartosz Nowakowski The Knights of Unity

    “We got out of PatchKit what we’ve set out to get out of it: a standalone patcher that will update the game, so people don’t have to re-download it all the time. It’s easy to use and saves us time on the patcher’s maintenance and player’s bug fixing. ”

    Kyle Sullivan Lead QA Eleventh Hour Games

    “We absolutely love Patchkit. From the quality of their software to their professionalism, attention to detail, and responsiveness. The Patchkit developers are a pleasure to deal with. ”

    Daniel Krenn CTO & Lead Programmer Visionary Realms

    “At Gameswift, we have had the pleasure of collaborating with Patchkit for nearly a year. The team at Patchkit consists of highly skilled professionals who provide valuable advice and can solve any problem. Through this partnership and exchange of experiences, we have been able to enhance our products together. ”

    Piotr Sobiecki PM GameSwift

    “The Patchkit project is highly professional, standing out with its personalized approach to partners and exceptional support during implementation. Our project required additional features that were critical for us, and working with the Patchkit team allowed us to easily deliver the functionalities we envisioned. ”

    Jakub Antczak CTO Metapro

    “I have been using Patchkit to distribute our racing simulator across three platforms (Windows, OSX, and Linux). It is reliable, fast, and we rarely hit any problems. When we do have an issue, Patchkit support is very fast to respond and we normally have a solution within a day. ”

    Ashley Davis Lead Programmer Bat Cave Games

    “PatchKit was an absolute lifesaver for us when we decided we needed a launcher app to manage our software. The team at PatchKit provided incredible support, going above and beyond to tailor their solution to our needs, and it has become an essential part of our business. Cannot recommend the service enough! ”

    Joshua Giles WorldBLD

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