Thousands of game developers and publishers trust PatchKit. Discover a few of our customers and how we help them build a successful game distribution channel.
Indie developer and publisher, tinyBuild, utilizes PatchKit to distribute Cartel Tycoon and strengthen their community engagement by allowing them to closely interact with their players.
PatchKit empowers Rec Room to operate an independent distribution channel, allowing them to have complete control over what and how their sizable player base is exposed to.
Educational software providers trust PatchKit’s independent distribution platform to reach audiences without the constraints of closed platforms like Steam.
Bossa Studios UK used PatchKit to distribute its Bossa Presents initiative. Delivering multiple prototypes to their community, allowing them to gather valuable feedback quickly and easily.
Moxy uses our launcher to integrate with their API and authentication system, allowing players to upload games and participate in play-to-earn game types. Players can earn rewards for logging time on their favorite games and compete for bigger rewards in paid game modes.
Bat Cave Games trusted PatchKit to deliver their FPV drone racing simulator to the world, avoiding high commissions and lack of target audience on Steam. Our pipeline helped them reduce issues and refunds.
Ore Forge trusted PatchKit to design, implement and deploy their world-class Web3 marketplace and game launcher in record time, thanks to our unparalleled efficiency in providing custom solutions.
Geopoly, a multiplayer capitalist metaverse game, uses PatchKit's launcher to manage and authenticate users with seamless integration of Google, Facebook and Apple.
Starborne: Sovereign Space, listed as one of PCGamesN's top 4X strategy games, is delivered to its expansive playerbase by PatchKit. No matter the size of your game, PatchKit can handle it.
Visionary Realms used PatchKit to greatly simplify the process of internally distributing their game Pantheon: Rise of the Fallen during development, making testing phase a breeze.
Eduweb trusted PatchKit to provide a safe way to distribute their educational game WolfQuest to children who don't meet Steam's minimum user age requirement. Our platform allows you to reach audiences of all ages with ease.
Eleventh Hour Games used PatchKit to distribute Last Epoch after their successful Kickstarter campaign. By avoiding exposing the game to a broader audience too early, they were able to retain their early players right through development, without disrupting their playerbase.
Over the years, we've provided an easy and unique way to deliver game content to the players.
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