Customer Stories

Thousands of game developers and publishers trust PatchKit. Discover a few of our customers and how we help them build a successful game distribution channel.

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Engage your community

Prominent indie developer and publisher tinyBuild uses PatchKit to distribute Cartel Tycoon, allowing them to more closely interact with their community.

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Distribute your way

With the help of PatchKit, Rec Room is able to operate its own, independent distribution channel. Giving them complete control over how and what their sizeable player base is exposed to.

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Reach any audience

Educational software providers use PatchKit’s completely independent distribution platform to serve audiences without the need for Steam or any other closed platform.

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Simple, fast and effective testing

Bossa Studios UK used PatchKit to distribute its Bossa Presents initiative. Delivering multiple prototypes to their community, allowing them to gather valuable feedback quickly and easily.

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Reduce issues (and refunds!) with a stable, proven pipeline

Read about how Bat Cave Games trusted PatchKit to deliver their FPV drone racing simulator to the world.

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Unparalleled custom-solution efficiency

Read about how PatchKit designed, implemented and deployed Ore Forge's world-class Web3 marketplace and game launcher in record time.

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Manage and authenticate your users

Multiplayer, capitalist metaverse game Geopoly uses PatchKit's launcher to seamlessly allow user authentication through Google, Facebook, and Apple.

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Create a decentralised marketplace

Distribution platform HashUp commissioned PatchKit to develop their core multiplatform launcher, which includes user authentication through both MetaMask and WalletConnect.

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Any game, any scale

Listed as one of PCGamesN’s top 4X strategy games, Starborne: Soverign Space by SolidClouds is delivered to its expansive playerbase by PatchKit.

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Hassle-free internal testing

Visionary Realms used PatchKit to greatly simplify internally-distributing their game Pantheon: Rise of the Fallen during development.

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Audiences of all ages

Read about how PatchKit provides Eduweb a safe way to distribute their educational game WolfQuest to children that don't meet Steam's minimum user age requirement.

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Retain early players right through development

Read about how Eleventh Hour Games used PatchKit to distribute Last Epoch after their successful Kickstarter campaign. Avoiding exposing the game to a broader audience too early, and without disrupting their playerbase.

1200+ Active Clients
50+ Petabytes of Distributed Data
Worldwide availability

Over the years, we've provided an easy and unique way to deliver game content to the players.

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