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Pay only for what you use. Start at $0.00.

Traffic From Price
Europe, US $0.04 / GiB
Asia & Pacific $0.06 / GiB
Latin America $0.09 / GiB
All prices are given without the tax.

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See example pricing

  1. You’re publishing an app that requires 500 MiB of disk space. After uploading it to PatchKit, the package size has been reduced to 350 MiB. The first version is delivered to 500 new users in Europe. That makes 500 * (0.35 * $0.04) = $7 in total. You’re doing a second release with a package size of 400 MiB and diff (delta) package size of 15 MiB. It reached all your current users and got delivered to 250 new in Latin America. That way, second release costs 500 * (0.015 * $0.04) + 250 * (0.4 * $0.09) = $9.3. This makes $7 + 9.3 = $16.3 in total for two releases in one month.

  2. You’re publishing a game that requires 1,5 GiB of disk space. You’re signed up for PatchKit PAYG plan with LZMA2 compression enabled ($100). Compressing the game with LZMA2 algorithm reduces its package size to 800 MiB. The first version is delivered to 5,000 new players in the USA. That makes 5000 * (0.8 * $0.04) + $100 = $260 in total. You’re doing a second release on the same month which has 1 GiB of package size, 100 MiB of diff (delta) package size. All your current players decided to upgrade and you’ve got 1,500 new players from Asia. That way, second release costs 5000 * (0.1 * $0.04) + 1500 * (1 * $0.06) = $110. This makes $260 + $110 = $370 in total for two releases on the first month.

Additional Features

These prices are relevant only to PAYG plan. Custom Plans may include some or all of these features for free.

Account Collaborators

PAYG Price: $15 / mo

Enables inviting collaborators to your account with designated roles.


PAYG Price: $50 / mo

Allows you to release multiple versions of your game. Releases can be merged, so it's easy to maintain a beta channel and then merge it to release whenever you feel it's stable enough.

Custom Patcher

PAYG Price: $25 / mo

You're allowed to download project files, customize and upload your own patcher to our service. Patcher is created in Unity, with the use of Unity UI technology. It's easy to start with and customize.

LZMA2 Compression

PAYG Price: $100 / mo

Enables strong LZMA2 compression algorithm reducing your build sizes up to 30%.

Spike Guard

PAYG Price: $25 / mo

Protects your wallet from unexpected expenses. You won't be charged for anything that exceeds your usage up to 3 times over your limit. The protection period lasts for 30 days. The cool-down period lasts for another 30 days.


PAYG Price: $100 / mo

By default a patcher (even custom one) displays a PatchKit logo. White-label feature allows you to get rid of it. Make it fully yours.

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