The difference between HTTP-based and P2P-based CDN
|P2P-based CDN||HTTP-based CDN|
- Uptime SLA
- Custom terms
- Premium-level support
- No bandwidth limits
- License keys
Interested in these benefits?Contact Us
All plans include these great features
- Cloud hosting
- Automated builds
- Publishing progress indicator
- Multiplatform game launcher
- Command-line tools
- AES encryption
- Two-step authentication
- Usage statistics
- Customizable Unity Patcher
- Support by mail
How long can I use an evaluation account?
There are no strict time limits - you can get your game running using evaluation account and if you decide to stick with PatchKit, we will contact you.
What happens if I exceed bandwidth limit on my evaluation account?
Your game will still be online and will be available for your players. We will send you an e-mail and negotiate with you an upgrade to a higher plan. Please note that if we fail to contact you through your e-mail address in 14 days, we may suspend your account.
Are there any limits for the number of games, versions or releases?
All PatchKit plans include unlimited number of projects, versions and releases.
What payment options do you accept?
Bank-transfers only, but we are integrating with PayPal and Stripe soon.
Indie & Student plan pricing details
With Indie & Student plan you will receive 500 GB (P2P CDN) or 250 GB (HTTP CDN) of monthly data transfer for free. Any transfers above this free limit will be billed as follows:
|CDN Type||Europe, US||Asia & Pacific||Latin America|
|P2P||$0.04 / GB||$0.06 / GB||$0.09 / GB|
|HTTP||$0.08 / GB||$0.16 / GB||$0.21 / GB|
You are free to choose between P2P-based and HTTP-based CDN, according to your needs. What is the difference?