A game CDN you never have to configure.
Every build you publish is stored on Amazon S3 and served through Amazon CloudFront's content delivery network. Players download from the edge location nearest to them, and only the bytes that changed.
Reach and performance
- Over 200 edge locations
- CloudFront serves players in more than 90 countries from nearby edges.
- Routing done by Amazon
- The CDN takes the fastest path to the player. No regions to pick, no origins to tune.
- Launch-day traffic
- Capacity scales with demand. A release that goes viral does not fall over.
Security and compliance
- Encrypted at rest and in flight
- Builds are stored with AES-256 on Amazon S3 and delivered over HTTPS.
- GDPR
- Upsoft, the company behind PatchKit, is based in the EU and ISO/IEC 27001 certified.
Support with an emergency line
Premium support includes an emergency response service for launch days and outages. A person answers, and they have access to your account and delivery logs.
Delivery through your own launcher
Delivery is not a download page. The launcher applies the patch, verifies segments and repairs damaged files, in your design, under your name.
Who uses it
Indie studios
Global distribution without a server to maintain or a bucket to secure.
Larger studios
The same network Amazon runs for its own media, with logs, channels and collaborators for a release team.
Questions
Do I need to know how a CDN works?
No. PatchKit manages storage, delivery, updates and security. You upload and publish.
What does delivery cost?
Each plan includes a monthly transfer allowance. Overages are billed per GiB at published rates. See the pricing page.
Read next
Try delivery on a real build.
150 GiB of transfer is included in the trial, about a hundred installs of a 1 GB game.
Included in the 30-day trial
- Data transfer 150 GiB
- Launcher Builder included
- Platforms Windows, macOS, Linux
- Credit card not required