Design the launcher in your browser. No code, live preview.
The Visual Launcher Builder edits colors, fonts, images and modules and shows the result as you work. It is included in every plan, and what you build runs on Windows, macOS and Linux.
Built for designers, not just programmers
- Browser-based
- Design from any device and operating system. Nothing to install.
- What you see is what ships
- Every change renders live in a launcher preview, including hover and active states.
- Templates
- Start from a template, adjust, publish.
- Change it later
- Reopen and revise the launcher at any time. Players get the new look on next start.
- Stored on Amazon's infrastructure
- Projects and assets live in PatchKit's cloud storage.
The details that make it usable every day
- Continue on another device
- Work is saved in the cloud and picks up where you left it.
- Fast-loading assets
- Images and fonts are served from PatchKit's storage close to the player.
- Version history
- Move between saved versions and revert when needed.
- Interaction styling
- Hover, active and disabled states are editable, not just the default look.
- State preview
- Simulate installing, updating and ready-to-play states to check every screen.
Still improving
The builder ships updates often and bug reports get fixed. Anything it cannot do yet is possible through the launcher SDK, which works on the same project.
What people build with it
Game marketplaces
A launcher that hosts many games and apps under one brand.
Early access
Closed or open early access with its own installer and updater.
Self-publishing
The only distribution channel, or one next to Steam.
Education and simulation
Learning tools and simulators that need a controlled install.
Community launchers
A home for a player community with news and events.
Questions
Is the builder a paid feature?
No. It is available on every PatchKit plan without limits.
How many launchers can I create?
As many as you need, one per game.
Can one visual launcher serve several games?
Not yet. The builder makes one launcher per game. Multi-game launchers are built with the SDK.
I cannot program. Can I use it?
Yes. It was designed for that.
I can program. Should I use it?
Start with the builder. When you need behavior it does not offer, switch to the SDK on the same project.
Read next
Build a launcher this afternoon.
Sign up, open the builder, pick a template and publish. The trial includes everything the builder does.
Included in the 30-day trial
- Data transfer 150 GiB
- Launcher Builder included
- Platforms Windows, macOS, Linux
- Credit card not required