Design the launcher in your browser. No code, live preview.

The Visual Launcher Builder edits colors, fonts, images and modules and shows the result as you work. It is included in every plan, and what you build runs on Windows, macOS and Linux.

Built for designers, not just programmers

Browser-based
Design from any device and operating system. Nothing to install.
What you see is what ships
Every change renders live in a launcher preview, including hover and active states.
Templates
Start from a template, adjust, publish.
Change it later
Reopen and revise the launcher at any time. Players get the new look on next start.
Stored on Amazon's infrastructure
Projects and assets live in PatchKit's cloud storage.
The Visual Launcher Builder with a launcher canvas and a properties panel

The details that make it usable every day

Continue on another device
Work is saved in the cloud and picks up where you left it.
Fast-loading assets
Images and fonts are served from PatchKit's storage close to the player.
Version history
Move between saved versions and revert when needed.
Interaction styling
Hover, active and disabled states are editable, not just the default look.
State preview
Simulate installing, updating and ready-to-play states to check every screen.
Abstract illustration of a lightning bolt

Still improving

The builder ships updates often and bug reports get fixed. Anything it cannot do yet is possible through the launcher SDK, which works on the same project.

Launcher SDK documentation

Illustration of a growing tree

What people build with it

Game marketplaces

A launcher that hosts many games and apps under one brand.

Early access

Closed or open early access with its own installer and updater.

Self-publishing

The only distribution channel, or one next to Steam.

Education and simulation

Learning tools and simulators that need a controlled install.

Community launchers

A home for a player community with news and events.

Questions

Is the builder a paid feature?

No. It is available on every PatchKit plan without limits.

How many launchers can I create?

As many as you need, one per game.

Can one visual launcher serve several games?

Not yet. The builder makes one launcher per game. Multi-game launchers are built with the SDK.

I cannot program. Can I use it?

Yes. It was designed for that.

I can program. Should I use it?

Start with the builder. When you need behavior it does not offer, switch to the SDK on the same project.

Read next

Build a launcher this afternoon.

Sign up, open the builder, pick a template and publish. The trial includes everything the builder does.

Included in the 30-day trial

  • Data transfer 150 GiB
  • Launcher Builder included
  • Platforms Windows, macOS, Linux
  • Credit card not required