PatchKit is a CDN that was created for distribution of big content like games. It is based on P2P technology, in the use of which a high load is actually a good thing.
We take care of hosting your files so you could focus on your application development. No storage fees included!
A private P2P network will deliver your game content from multiple locations at once. The heavier the traffic, the better the transfer speed!
In case P2P traffic is filtered by your client's network, our Patcher automatically switches to HTTP data transfer from the closest server.
We care about the security of your data. Everything that is distributed with PatchKit is using strong AES encryption with unique decryption keys. Your account can be secured by two-factor authentication method.
Don't waste your time on learning too many things. PatchKit keeps it simple, so you can get started right away.
Register for free and evaluate PatchKit for as long as you want, with no commitments. No credit card required!
If you're an indie developer or a student, you can use PatchKit for free for as long as you want with additional features!
PatchKit integrates into your build pipeline for fast and easy distribution. Just upload your game content to our servers and we will take care of the rest.
Upload your game's content fast from the command-line on Windows, Mac or Linux. A delta file is prepared locally so publishing a new version can be even faster!
A big part of PatchKit is its desktop application - the Patcher (application launcher). When included in each game it makes sure it gets downloaded and is up to date at all times.
You're allowed to download project files, customize and upload your own patcher to our service. Patcher is created in Unity, with the use of Unity UI technology. It's easy to start with and customize.
Do not limit yourself to a single operating system. Our Patcher works great on Windows, Mac OSX and Linux distributions.
Our service is designed to be fault-tolerant at every point of distribution process. Our launcher software have implemented multiple fallbacks procedures in case of unexpected failures (connection issues, anti-virus software intervention or broken files).
By default a patcher (even custom one) displays a PatchKit logo. White-label feature allows you to get rid of it. Make it fully yours.
Allows you to give the access to your applications only to those who own license keys. It's a simple, effective and non-intrusive solution to get started.
PatchKit is integrated with 3rd party services.
By default, all the data is distributed using PatchKit servers. They're fast, but if you're looking for something faster, you can opt for CDN77 delivery.
If you're looking for something even faster, opt for CloudFlare delivery. This truly premium content delivery network will make sure that your game content will be delivered to your players in a blink of an eye.
Publish your game without leaving Unity editor. It's easy, fast and secure.