Publish from the terminal, or from the build agent.
PatchKit's command-line tools do what the panel does, without the browser. Upload a build, set the label and changelog, publish to a channel, roll back. The same flags work on a laptop and in Jenkins or GitHub Actions.
Uploading, done properly
- Encrypted uploads
- Builds travel encrypted end to end. Faster than the browser form for large games.
- Versions and rollback
- Any earlier version can be the import source for a new one. Rolling back is publishing an old version again.
- Windows
- Windows, macOS and Linux, with a simple setup.
Fits the tools you already have
- Unity plugin
- Upload straight from the Unity editor with the built-in plugin.
- API-key authentication
- Authenticate with a per-account API key instead of a password.
- Everything the API can do
- The tools call the same API the panel uses. Anything you can click, you can script.
Where the tools earn their place
CI and CD pipelines
Make publishing the last job of the build. Every green build is a release candidate players could receive.
Fast desktop deploys
One command from the machine that made the build to players worldwide.
Unity projects
Build and upload without leaving the editor.
Questions
Are uploads encrypted?
Yes, end to end.
How do I roll back a version?
Publish an earlier version again, or create a new version using the earlier one as its import source.
Read next
Add publishing to your pipeline this week.
The trial includes API access and the command-line tools.
Included in the 30-day trial
- Data transfer 150 GiB
- Launcher Builder included
- Platforms Windows, macOS, Linux
- Credit card not required